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Types of Haptics Devices: 

There are two types of haptics devices Virtual Reality and Feedback devices.

Firstly, Virtual Reality regularly centered on matters of sight and sound and vibration motor comprises of couple of things, for example:

     1) Exoskeletons and stationary devices.

     2) Gloves and wearable devices.

     3) point-sources and specific task.

     4) Locomotion Interfaces.

 

 

1) Exoskeletons and stationary devices

Utilized as a part of substantial and immobile systems that client must connect to themselves or attached to some parts of their bodies.

The measure of these devices relies on upon different individuals and their sizes.

 

 

 

 

 

 

 

 

2) Gloves and wearable devices:

These devices usually rely on three major parts such as temperature simulation, size simulation, and distance from the table. The fundamental thought of these gloves that the convenience of making the client can move effortlessly without feeling that there is an substantial weight being conveyed. The gloves have a little weight and the client can move the hand easily.

 

 

 

 

 

 

 

 

3) Point-sources and specific task devices:

This device has a solitary purpose of contact, particular for performing a specific undertaking, and confines the device to conduct few capacities. It is most useful for designers.

    

 

 

 

 

 

 

4) Locomotion Interfaces:

Locomotion is an active interface in which allude to interfaces involving the human body/legs/feet and to normal or instigated locomotion. Locomotion features deals mostly with vision of users and their movements such as walking, running, climbing and so on. This kind of device is controlled by motion in which the user is standing or sitting or moving a part of the body such as their hands, the device will do the same thing through the screen. There are many types of locomotion interface been built using some features such as forward motion, turning motion, slope motion, obstacles motion, and body postures and also there are types of Locomotion devices such as walking-in-place system, Pedaling devices, Programmable foot platforms, and Treadmills locomotion. 

 

 

 

 

 

 

 

Common Haptics Devices: 

There are many common haptics devices are used in these days and in various situations such as phones, computer and video games, medical use, robotics, and arts and design.
 

1- Phantom:

Phantom is one of the most effective haptics devices available in these days. Phantom is a device that provides a 3D touch to the virtual objects and can be used in several activities such as Medically, Training and Education, and research and development. It delivers higher fidelity, stronger forces and lower friction. Likewise, it lives up to monitoring by observing the position of client fingertip or hand by optical encoder. It used for performing certain types of haptics researches such as using the PHANTOM DESKTOP HATPIC DEVICE, one of the most usable devices in these days.

 

 

 

 

 

 

 

 

 

2- Cyber grasp:

The Cyber Grasp system fits over the whole user's hand and adds resistive power feedback to every finger. It adjusted to different size of fingers and situated on the back of the hand. It lets people to be able to feel the size and shape of computer-generated 3D objects in a simulated virtual world. This device provide a force feedback to all five fingers of the user hand and empower users to control objects in the virtual environment in a more regular manner.

 

 

 

 

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